theory.golf

Development

PlayerPath

Every player has a highest-leverage area. PlayerPath surfaces it — quantifying exactly which part of the game is costing the most strokes and mapping a clear development priority.

Category
Type
Flagged DriversToggle a driver to surface the activities that address it

13 activities

Round SimulationAssessment

Simulates a full round of putting across varied distances and break types. Tracks make rate, proximity, and speed outcomes across the full distance spectrum — generating a complete putting performance profile.

DriversM1M2L1Launch →
Speed TestAssessment

Scored assessment of speed control across multiple distances. Player hits a set number of putts per distance band and records how many finish within an acceptable proximity window. Generates a speed dispersion band score.

DriversL2L3L1
Start Line DrillDevelopment

Isolated skill work focused on face angle at impact. Player sets a gate or alignment rod and rolls putts through a narrow target to train consistent face control. No score — repetition and feedback only.

DriversM1M2
Gate DrillDevelopment

Player places two tees just wider than the putter head and rolls putts through the gate from 4–8 feet. Builds path consistency and face awareness through immediate physical feedback. Adapted from Luke Donald's practice routine.

DriversM1M2
Mid Range ChallengeAssessment

5 putts each from 10, 12, 15, 17, and 20 feet — 25 total. Goal is to make 9 or more. Tracks make rate progression across the mid-range distance band under light competitive pressure.

DriversM1M2L1
Lag Putt TestAssessment

Inspired by the Swedish Golf Team protocol. Player hits a set number of putts from outside 20 feet and tracks proximity of each first putt. Scored on how consistently they finish inside a 5-foot circle.

DriversL1L2L3
Wedge CombineAssessment

Trackman-powered benchmark assessment: player hits a set number of shots at fixed distances within the 50–100 yard range. Scored on proximity, carry accuracy, and dispersion. Results are comparable across sessions to track improvement over time.

DriversA1A2A4
Wedge StandardAssessment

An adaptive Trackman assessment that adjusts difficulty based on the player's current skill level. Targets shift as performance improves, ensuring the scoring challenge stays meaningful regardless of where the player is in their development. The standard rises with you.

DriversA1A2A4Launch →
Spin Loft DrillDevelopment

Isolated skill work using Trackman to train dynamic loft and angle of attack. Player works on delivery conditions to optimize spin and control. Focused on building the ball-striking fundamentals that produce repeatable wedge distances.

DriversA2A3
Club Speed DrillDevelopment

Structured practice using Trackman to map club speed to carry distance across the wedge set. Player builds an accurate internal distance model for each club — the foundation of reliable distance control.

DriversA1A2A4
Approach CombineAssessment

Trackman-powered benchmark assessment across the 100–200 yard range. Player hits shots at multiple fixed distance targets and is scored on GIR rate, proximity, and dispersion by band. Results are comparable across sessions to track improvement over time.

DriversA1A2A4
Line TestAssessment

Player sets alignment aids to establish a clear target line and works on consistently starting the ball on that line from approach distances. Builds directional discipline and reduces dispersion from 100–200 yards.

DriversA1A2A3
Face to Path DrillDevelopment

Isolated skill work on club face alignment relative to swing path at impact. Using Trackman data, the player identifies their face-to-path relationship and works to bring it within a playable range — reducing dispersion and shot shape variation.

DriversA1A3A4